<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventMouseMotion" inherits="InputEventMouse" category="Core" version="3.0.alpha.custom_build">
	<brief_description>
		Input event type for mouse motion events.
	</brief_description>
	<description>
		Contains mouse motion informations. Supports relative, absolute positions and speed. See [method Node._input].
	</description>
	<tutorials>
		http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="get_relative" qualifiers="const">
			<return type="Vector2">
			</return>
			<description>
			</description>
		</method>
		<method name="get_speed" qualifiers="const">
			<return type="Vector2">
			</return>
			<description>
			</description>
		</method>
		<method name="set_relative">
			<return type="void">
			</return>
			<argument index="0" name="relative" type="Vector2">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_speed">
			<return type="void">
			</return>
			<argument index="0" name="speed" type="Vector2">
			</argument>
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="relative" type="Vector2" setter="set_relative" getter="get_relative">
			Mouse position relative to the previous position (position at the last frame).
		</member>
		<member name="speed" type="Vector2" setter="set_speed" getter="get_speed">
			Mouse speed.
		</member>
	</members>
	<constants>
	</constants>
</class>
